Designing games that change perceptions, opinions and even players' real-life actions
- Written by Lindsay Grace, Associate Professor of Communication; Director, American University Game Lab and Studio, American University School of Communication
In 1904, Lizzie Magie patented “The Landlord’s Game,” a board game about property ownership, with the specific goal of teaching players about how a system of land grabbing impoverishes tenants and enriches property owners. The game, which went on to become the mass-market classic “Monopoly,” was the first widely...
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