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Broken records, 'crunch' and freemium that's not free: 2018 was a huge year in gaming

  • Written by Marcus Carter, Lecturer in Digital Cultures, SOAR Fellow., University of Sydney
Digital games are incredibly time-consuming and costly to produce.Shutterstock

2018 has been a big year for video games – and not just because of the games that were released.

We’ve seen broken revenue records, burgeoning discussions about the labour that goes into producing games, and a crack-down on predatory practices that squeeze...

Read more: Broken records, 'crunch' and freemium that's not free: 2018 was a huge year in gaming