Broken records, 'crunch' and freemium that's not free: 2018 was a huge year in gaming
- Written by Marcus Carter, Lecturer in Digital Cultures, SOAR Fellow., University of Sydney
Digital games are incredibly time-consuming and costly to produce.Shutterstock
2018 has been a big year for video games – and not just because of the games that were released.
We’ve seen broken revenue records, burgeoning discussions about the labour that goes into producing games, and a crack-down on predatory practices that squeeze...
Read more: Broken records, 'crunch' and freemium that's not free: 2018 was a huge year in gaming

